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<OAI-PMH schemaLocation=http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd><responseDate>2018-01-24T07:54:04Z</responseDate><request identifier=oai:localhost:2139/8588 verb=GetRecord metadataPrefix=oai_dc>http://uwispace.sta.uwi.edu/oai/request</request><GetRecord><record><header><identifier>oai:localhost:2139/8588</identifier><datestamp>2011-03-03T22:02:00Z</datestamp><setSpec>com_2139_6034</setSpec><setSpec>com_2139_11993</setSpec><setSpec>com_2139_5942</setSpec><setSpec>com_2139_5600</setSpec><setSpec>com_123456789_8511</setSpec><setSpec>col_2139_6035</setSpec></header><metadata><dc schemaLocation=http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd> <title>Gaming in the Classroom?</title> <creator>Maharaj-Sharma, Rawatee</creator> <subject>Video games</subject> <subject>Educational benefits</subject> <subject>Educational technology</subject> <subject>Teaching methods</subject> <description>This article discusses the possible educational uses of video games</description> <date>2011-01-13T16:05:59Z</date> <date>2011-01-13T16:05:59Z</date> <date>2006-10</date> <type>Article</type> <identifier>http://hdl.handle.net/2139/8588</identifier> <language>en</language> <publisher>Daily Express</publisher> </dc> </metadata></record></GetRecord></OAI-PMH>